79 miles from the heart Disneyland is where you'll find the Never Mine, at least according to this signpost. Big Thunder Mountain is a mere 50 feet away and is visible in the background. The signpost itself is nestled in a corner of Frontierland just beyond the Rancho del Zocolo restaurant.
Thursday, April 03, 2008
Snapshot: Disneyland! - Which Way to the Never Mine?
79 miles from the heart Disneyland is where you'll find the Never Mine, at least according to this signpost. Big Thunder Mountain is a mere 50 feet away and is visible in the background. The signpost itself is nestled in a corner of Frontierland just beyond the Rancho del Zocolo restaurant.
Departments:
Snapshot Disneyland
Wednesday, April 02, 2008
Snapshot! - Burrito at Panchito's
The little flying donkey Burrito flew in to assist Panchito at his general store at Disney's Coronado Springs Resort at Walt Disney World. Burrito featured prominently in the Flying Gauchito segment of The Three Caballeros; Panchito is of course the Caballero that hails from Mexico.
Departments:
Snapshots
Tuesday, April 01, 2008
The Toontown Field Guide: The Post Office

The next identification in our Toontown Field Guide series relates to the post office in Mickey's Toontown at Disneyland. The sign for the building is done in the style of an old fashioned airmail envelope with Mickey Mouse featured on the stamp. The image for the stamp is also featured on a flag that flies near the top of the post office building. The airmail theme and illustration of Mickey are derived directly from the 1933 cartoon The Mail Pilot.Aviators were popular heroes of that era and in the film, Mickey plays the plucky pilot challenged by thunderstorms, blizzard and a dangerous air pirate in the form of Pegleg Pete. In the end, Mickey defeats the nefarious villain, delivers the mail, and is rewarded with a parade and the always welcome affections of Minnie Mouse.

Image © Walt Disney Company
Departments:
Toontown Field Guide
Monday, March 31, 2008
Snapshot! - Flower and Garden Delights
Epcot is literally exploding with life and color thanks to the 2008 International Flower and Garden Festival. Pluto proves that's its sometimes all right to let a dog in the garden. Nearby, Tic Tok is just one of the stunning elements of a horticultural vignette themed to Neverland and the characters from Peter Pan.
Departments:
Snapshots
Lost Imagineering: The Crocodile Aquarium
Predating both EPCOT Center's The Living Seas and Shark Reef at Typhoon Lagoon by decades was this slightly more whimsical themed aquarium attraction featuring a design based on the character of Tic Tok from Peter Pan. The Crocodile Aquarium was conceived for Fantasyland at Disneyland but never realized.
Departments:
Lost Imagineering
Saturday, March 29, 2008
Vacation Parade - Orlando Bound!
My family and I begin our own vacation parade as we steer the minivan south to Orlando this weekend. We will be residents of the World through the end of next week. I have prepared a few posts in advance that will appear throughout the week, and hopefully supplement with material from Walt Disney World as time and opportunity permits. If you will be at the parks this coming week, or are a cast member working the front lines, and you happen to see us, don't be shy--we'd love to meet you!
Thursday, March 27, 2008
Virtual Souvenir: The Sky Crown License Plate
Any souvenir associated with Disney's Mineral King ski resort would most certainly have to be virtual in nature. Had the proposed Sky Crown development become a reality in the late 1960s, here is what the fashionable skiers of the day would have had affixed to their automobiles.The license plate is derived from a design Kevin Kidney recently posted on his blog. Kevin posted the artwork for a number of logo concepts that were conceived in the early 1960s by an unidentified artist. Disney auctioned the original artwork for the logos in 2006.
Departments:
Virtual Souvenirs
Wednesday, March 26, 2008
Adventurers Almanac: The Teddy Toast
As a member of the Adventurers Club, one must always adhere strictly to its many conventions of etiquette. From Volume 54 Issue No. 1, Club butler Graves refreshes us on one of the establishment's most sacred and honored traditions:FROM THE DESK OF GRAVES
Greetings, fellow Adventurers!
In future issues, as part of my duties as Club butler, I will be discussing the etiquette involved in many of the Adventurers Club functions (Manure Diving Competition, Gator Grappling Olympics, etc.), however, it has come to my attention that many of the present membership, particularly the newer members, are avoiding, if not totally ignoring, one of our most time honored traditions, the "Teddy Toast." As the ritual indicates, upon returning to the Club after a hard day of adventuring, one should move as speedily as possible to the nearest bar or watering hole and purchase the beverage of one's choice. Moving without delay, one should wend one's way back up to the "Founders' Corner" and stand before the portrait of Teddy Roosevelt, the ultimate adventurer. You are to raise your untouched drink high to the heavens, shout "Charge!" at the top of your lungs, and drain your glass completely.
This tradition dates back to the time Bart Biffbay was stopped in that particular spot by Nashy. Nash inquired how "Bilge-Water Bart" planned to settle his extremely large and extremely delinquent bar tab. Bart replied he would charge it, to which a rather angry and redfaced Nash screamed, "Charge!?!?" "Exactly!," said Bart, downing a gin and tonic, after which Nash downed Bart. In these simple times, we need to be true to our simple traditions.
Yours ever loyally — Graves
Departments:
Adventurers Almanac
Tuesday, March 25, 2008
Snapshot: Disneyland! - Catala Bullfish
Nestled amidst the flora and fauna of the Redwood Creek Challenge Trail at Disney's California Adventure is a series of pseudo wood carvings that depict Native American legends and folklore. My very favorite was Catala. Here is the inscription from that particular carving:CATALA
BULLFISH
Coyote was swallowed by this fish bit by bit
Because it taunted him and just wouldn't quit
WINTU LEGEND
BULLFISH
Coyote was swallowed by this fish bit by bit
Because it taunted him and just wouldn't quit
WINTU LEGEND
Departments:
Snapshot Disneyland
Monday, March 24, 2008
The Toontown Field Guide: The Official Seal
Navigating the details at both Mickey's Toontown at Disneyland and Mickey's Toontown Fair at Walt Disney World sometimes requires at little research. Hence we present the Toontown Field Guide, a new ongoing feature here at 2719 Hyperion.Our first identification takes us to City Hall at the west coast Toontown incarnation. While the Official Seal denotes the year 1928 in reference to Mickey Mouse's debut in Steamboat Willie, the character featured on the crest was born in 1946 in the Pluto cartoon Rescue Dog. According to John Grant's Encyclopedia of Walt Disney Animated Characters, the little seal was named Salty. He would return to torment Pluto a year later in the Mickey Mouse cartoon Mickey and the Seal.
Departments:
Theme Parkeology,
Toontown Field Guide
Sunday, March 23, 2008
What a Character! - Gyro's Little Helper
As an always important but still subtle presence in comic book stories featuring the madcap but well-intentioned Gyro Gearloose, the Little Helper literally shines as both a loyal companion and resourceful assistant to the eccentric and often absent-minded inventor. So intentionally nondescript in nature was this character that it never was given a name in any official capacity. In its lifetime of just over five decades, it has been alternately referred to as Helper, Little Helper, Gyro's Helper and Little Bulb.The little micro-robot sprang from the pencil of legendary comics creator Carl Barks in 1956. Introduced as a pint-sized sidekick to Gyro Gearloose in the story The Cat Box, Barks provided no explanation or background for the character. It was a simple comic device that acted as the inventor's common sense counterpart. In a 1991 article, Barks scholar Geoffrey Blum shed light on Little Helper's origins:
No sooner had Barks created a Four-page slot for Gyro stories at the back of his Uncle Scrooge comic, than he began to realize how empty the panels were. "I invented the little lightbulb character one time to take the bareness out of the Gyro stories," he explained, "It looked a little thin, just one character sitting there, talking to himself all the time." Barks attacked the problem graphically, filling in the background with sight gags involving a little wire man, but his language suggests that he was filling an emotional hole, providing a distraction for Gyro as much as for the reader. The inventor needed a companion.
As Barks' Gyro Gearloose stories evolved, Little Helper became a surprisingly well-defined supporting character with a very distinct and engaging personality. Often, its comic vignettes ran parallel to Gyro's panel by panel actions; it was particularly adept at interacting with small animals, often using the creatures for sport and amusement, though never in a mean-spirited nor malicious manner. And in some ways, Little Helper became much, much more. As Blum further noted:With this naming, the bulb acquires a new role, that of rescuer. He is still mischievous, but now the mischief is incidental, and plots turn increasingly on his ability to assist his master. Gyro remains the hero of the four-page parables, and Barks' message remains the same: man is incapable of total control, and the greatest attempt to master life often leads to the greatest disaster? But now a moral slips in: steady effort, however small, can succeed where grandiose plans have failed. Cynical comments on man's fallibility give way to covert lessons in love, and the little wire man is increasingly depicted being emotionally attached to Gyro. The perfect companion, it seems, is one who pursues an independent course (or plotline) but is there when you need him. Loneliness, attractive and necessary as it may be to the creative artist, is in its own way an attempt at mastery. Don't benefit the world by dominating it with your brain; give by helping in small ways.
To celebrate the 50th Anniversary of the first appearance of Gyro Gearloose, modern four color duck scribe Don Rosa in 2002 penned an origin story of sorts that detailed the creation of Little Helper. Tying into 1950s era comic book continuity, Rosa related how Gyro helped Scrooge McDuck retrieve his vast fortune that was lost underground in events chronicled in the classic holiday tale A Christmas for Shacktown. In the process, Little Helper is created from a table lamp accidentally imbued with the inventor's intelligence. Gyro then retrofitted the newly sentient appliance with mechanical arms and legs, and doll shoes that acted as miniature shock absorbers. It becomes, as the story's title indicates, Gyro's First Invention. At the story's end, ever wise nephews Huey, Dewey and Louie indicate that not only was the little guy Gyro's first invention, he was also his best invention--" Part helper . . . and part best friend!"A recent issue of the magazine Advanced Photoshop Magazine featured a cover illustration that certainly owed its design to Little Helper. But much in the spirit of the character's unobtrusive history, neither the magazine nor the digital artist made any acknowledgment of the rendering's comic book inspiration.
Departments:
Four Color Fun,
What a Character
Thursday, March 20, 2008
Snapshot! - Tomorrowland Twilight
Tomorrowland at Walt Disney World possesses a visual dynamic not shared but its other Magic Kingdom counterparts, with the possible exception of Main Street U.S.A. You see its dramatic and elaborate landscape well before you step onto its retro-futuristic Avenue of the Planets. This is particularly true after sunset when light and color combine for an often stunning tableau.
Departments:
Snapshots
Wednesday, March 19, 2008
A Visit to Toad Hall
Fantasyland at Disneyland is a treasure of architecture and details. Its 1983 makeover gave it a vibrancy and excitement unfortunately not shared by its counterpart in Walt Disney World. As a Florida Disney veteran, it was a thrill to be able to revisit Mister Toad and his loyal companions. But as fun as it was to take that wild ride again, I was simply amazed at the architecture and exterior details of Disneyland's Toad Hall. Sculptures of Toad, the family crest and the parked motor car are among the elements that enhance the elaborate brick and stone design.Slightly off the radar is an exterior queue area to the left of the main entrance. There you will find these four reliefs depicting Toad and his loyal and steadfast friends--Moley, Rat and MacBadger.

And our often repeated mantra of "Look Up!" is here again good advice. The weather vane for Toad Hall is a visual treat as well.
Departments:
Theme Parkeology
Tuesday, March 18, 2008
The Studio Theatre That Never Was
In our earlier post on the Academy Theatre, we mentioned that its architect, S. Charles Lee, had done a rendering of a proposed theater building for the Disney Studios in Burbank. Lee's conception was an elaborate design in the Streamline Moderne style that unfortunately was never realized.
This annotation from the UCLA library described Lee's intentions for the building:"Lee’s concept shows a glistening exterior of shiny materials, perhaps glass or ceramic tiles. To add height and presence to the building, Lee set the entrance up on a podium and accented the semicircular Streamline Moderne facade with vertical tower forms. A broad overhanging marquee echoes the circular form of the facade; its recessed lights illuminate the glass-walled foyer and the area around the entrance."
The theater that came to be built at the Burbank studio is little more than two entrance doors and a small sign. Function and budget likely trumped aesthetics, and Lee's original design subsequently joined the ranks of the always fascinating Disney That Never Was.

Special thanks to Jeff Kurtti for providing current photos of the Burbank studio theater.
Departments:
Disney Studio History
Monday, March 17, 2008
Freeze Frame! - Hench's Palace of Pleasure
Here's a wonderful and very funny Freeze Frame! related to yesterday's post about amusement parks. The amusement pier background created for the Donald Duck cartoon Straight Shooters, and later used again in Hold That Pose and Father's Weekend, features a subtle but hilarious tribute to one particular studio veteran. One of the pier's entertainment venues sports a sign advertising Hench's Palace of Pleasure, a clear reference to Disney legend and famed Imagineer John Hench.Image © Walt Disney Company
Departments:
Freeze Frame
Sunday, March 16, 2008
Roadside Disney: Waterfront Amusements
Midways and rollercoasters. Funhouses and penny arcades. These types of amusements have long been considered the antithesis of Disney-based entertainment. Piers, parks and carnivals represented the entertainment dynamic Walt Disney sought to avoid when he created Disneyland. Yet his animators had drawn inspiration from such settings, and contemporary Imagineers have revisited these more traditional amusement venues in recent theme park conceptualizations.
While not necessarily roadside attractions in the traditional sense, amusement piers and boardwalks still relate rather closely to the mid-20th century popular culture influences we have been studying in the Roadside Disney series.
Ironically, the most obvious and certainly most elaborate execution of this theme was in a production based in fantasy, rather than reflecting a contemporary cultural setting. While Disney's second animated feature Pinocchio was drawn from Carlo Collodi's children's story, the film's penultimate sequence on Pleasure Island owed its visual direction and design sensibilities to amusement parks and carnivals. In Collodi's original story, Pinocchio accompanies his friend Candlewick to "the land of Boobies," where they engage in unspecified play and frolic before transforming into donkeys. Disney and his artists expanded this somewhat ambiguous setting into Pleasure Island, a full-blown amusement park, replete with rides, games and carnival food that veered distinctly away from the story's 19th century Italian folktale origins.
The sequence played to the seedier side of amusement and carny operations--drinking, smoking, carousing and fighting, serving to bring about the jackass transformations of Pinocchio and Lampwick. It was effective, yet it more reflected then-contemporary Americana and was in direct contrast to the film's otherwise European look and feel. The design of Pleasure Island was clearly rooted in real world amusement parks from the early decades of the 20th century. Coney Island's Luna Park, Dreamland and Steeplechase Park establishments were likely among the artists' inspirations.
One of the attractions common to amusement parks was the penny arcade. A popular place filled with pinball, claw and digger machines and Mutoscope movies, an arcade was a popular destination at boardwalks, piers and other similar locations. In 1941, Disney cartoon makers translated the penny arcade into animated form in the Donald Duck short A Good Time for a Dime. Drawing on amusement park architecture, the short opens with Donald standing at the entrance to an arcade, its talking clown facade inviting him inside. Animators had employed similar oversize "architectural barkers" in their designs for Pleasure Island in Pinocchio. It was a style common to early amusement park establishments, and likely also inspired in part by Steeplechase Park's broadly caricatured and iconic "funny face" that was that park's trademark and mascot for many years.
Throughout the late 1940s and early 1950s, the Disney Studios produced a number of cartoons that featured oceanfront settings. Southern California was home to quite a few amusement piers, so it was only natural that animated incarnations of these beachside "fun zones" ultimately played host to the likes of Goofy and Donald Duck and his nephews.
In 1947, background artist Thelma Witmer created an amusement pier setting for the Donald Duck cartoon Straight Shooters. While many would likely consider the
background to be a fairly generic representation of an amusement setting, the rendering bore a striking resemblance to the Venice Beach amusement pier in Venice, California. That Fun Zone's Bamboo Slide is clearly featured in cartoon form, as is the rollercoaster that long occupied a location at the very end of the pier. Operated by the Kinney family, the pier reached its peak of popularity in the 1920s when it attracted several hundred thousand visitors on busy weekends. By the time Disney produced Straight Shooters in the mid-1940s, the pier's popularity had waned and civic and political forces brought about its demolition.
In Straight Shooters, animators made sport of one of the most negative of amusement park archtypes, the dishonest and frequently scamming midway pitchman. Donald naturally assumes that particular role, and subsequently sets the stage for a showdown between himself and his ever resourceful nephews Huey, Dewey and Louie.
The background painting in Straight Shooters would go on to be recycled for two other animated shorts. In Hold That Pose, released in 1950, Goofy is sidetracked from the zoo to a fun zone when he leads his photographic quarry, a bear, on a merry chase through a funhouse, a rollercoaster and other assorted amusement park trappings. A few years later, George Geef's day at the beach with his son Junior in the Goofy cartoon Father's Weekend ultimately takes him to the same amusement pier. Sailors on shore leave frequently haunted the piers and this is reflected in Geef's tunnel of love encounter and also his inadvertent visit to a tattoo parlor. It is interesting to note that the narrator of Father's Weekend specifically calls the amusement area the "Fun Zone," the same name given to the midway on the Venice Beach pier.
Midway hucksters and tattoo parlors were just a couple of the less than savory elements associated with the amusement piers, and those and similar negative associations served to inspire Walt Disney to build a more family-friendly amusement establishment in the form of Disneyland. It therefore should not have been surprising to Disney management and Imagineers that their concept for the Paradise Pier area of Disney's California Adventure that debuted with that park in 2001, was greeted criticism from many Disney theme park enthusiasts. Bright, colorful and clean, the area captured the nostalgia and thrills of traditional amusement venues while jettisoning the seedier
elements long associated with such places. Much in the way Main Street U.S.A. is an idealized manifestation of turn-of-the-century American life that skillfully eliminated the saloons and muddy thorofares common to small towns of that era, Imagineers cleaned up and re-imagined the amusement pier in the same manner. What was formerly without theme became a theme unto itself. It is a concept not entirely without controversy; acceptance is generally contingent upon the level of nostagia a given individual feels for the amusement park dynamic. Most visitors to Paradise Pier take no offense. Others reject it out of hand, citing the very overused and often intangible notion of Walt Disney's half a century removed disapproval.
The style and design of amusement establishments is in many ways an architectural cousin to California Crazy, which we featured in an earlier Roadside Disney article. Though programmatic architecture is most closely associated with roadside landscapes, it had a parallel evolution in amusement park settings where its often outlandish designs were generally more appropriate. In Pinocchio, Pinocchio and Lampwick sojourn to a pool hall that exists in the form of a giant-sized eight ball. The Venice Pier-inspired background from the shorts features a sphinx facade. Paradise Pier's Orange Stinger swing ride is enclosed in oversized citrus fruit.
While not necessarily roadside attractions in the traditional sense, amusement piers and boardwalks still relate rather closely to the mid-20th century popular culture influences we have been studying in the Roadside Disney series.
Ironically, the most obvious and certainly most elaborate execution of this theme was in a production based in fantasy, rather than reflecting a contemporary cultural setting. While Disney's second animated feature Pinocchio was drawn from Carlo Collodi's children's story, the film's penultimate sequence on Pleasure Island owed its visual direction and design sensibilities to amusement parks and carnivals. In Collodi's original story, Pinocchio accompanies his friend Candlewick to "the land of Boobies," where they engage in unspecified play and frolic before transforming into donkeys. Disney and his artists expanded this somewhat ambiguous setting into Pleasure Island, a full-blown amusement park, replete with rides, games and carnival food that veered distinctly away from the story's 19th century Italian folktale origins.
The sequence played to the seedier side of amusement and carny operations--drinking, smoking, carousing and fighting, serving to bring about the jackass transformations of Pinocchio and Lampwick. It was effective, yet it more reflected then-contemporary Americana and was in direct contrast to the film's otherwise European look and feel. The design of Pleasure Island was clearly rooted in real world amusement parks from the early decades of the 20th century. Coney Island's Luna Park, Dreamland and Steeplechase Park establishments were likely among the artists' inspirations.
One of the attractions common to amusement parks was the penny arcade. A popular place filled with pinball, claw and digger machines and Mutoscope movies, an arcade was a popular destination at boardwalks, piers and other similar locations. In 1941, Disney cartoon makers translated the penny arcade into animated form in the Donald Duck short A Good Time for a Dime. Drawing on amusement park architecture, the short opens with Donald standing at the entrance to an arcade, its talking clown facade inviting him inside. Animators had employed similar oversize "architectural barkers" in their designs for Pleasure Island in Pinocchio. It was a style common to early amusement park establishments, and likely also inspired in part by Steeplechase Park's broadly caricatured and iconic "funny face" that was that park's trademark and mascot for many years.
Throughout the late 1940s and early 1950s, the Disney Studios produced a number of cartoons that featured oceanfront settings. Southern California was home to quite a few amusement piers, so it was only natural that animated incarnations of these beachside "fun zones" ultimately played host to the likes of Goofy and Donald Duck and his nephews.
In 1947, background artist Thelma Witmer created an amusement pier setting for the Donald Duck cartoon Straight Shooters. While many would likely consider the
background to be a fairly generic representation of an amusement setting, the rendering bore a striking resemblance to the Venice Beach amusement pier in Venice, California. That Fun Zone's Bamboo Slide is clearly featured in cartoon form, as is the rollercoaster that long occupied a location at the very end of the pier. Operated by the Kinney family, the pier reached its peak of popularity in the 1920s when it attracted several hundred thousand visitors on busy weekends. By the time Disney produced Straight Shooters in the mid-1940s, the pier's popularity had waned and civic and political forces brought about its demolition.In Straight Shooters, animators made sport of one of the most negative of amusement park archtypes, the dishonest and frequently scamming midway pitchman. Donald naturally assumes that particular role, and subsequently sets the stage for a showdown between himself and his ever resourceful nephews Huey, Dewey and Louie.
The background painting in Straight Shooters would go on to be recycled for two other animated shorts. In Hold That Pose, released in 1950, Goofy is sidetracked from the zoo to a fun zone when he leads his photographic quarry, a bear, on a merry chase through a funhouse, a rollercoaster and other assorted amusement park trappings. A few years later, George Geef's day at the beach with his son Junior in the Goofy cartoon Father's Weekend ultimately takes him to the same amusement pier. Sailors on shore leave frequently haunted the piers and this is reflected in Geef's tunnel of love encounter and also his inadvertent visit to a tattoo parlor. It is interesting to note that the narrator of Father's Weekend specifically calls the amusement area the "Fun Zone," the same name given to the midway on the Venice Beach pier.
Midway hucksters and tattoo parlors were just a couple of the less than savory elements associated with the amusement piers, and those and similar negative associations served to inspire Walt Disney to build a more family-friendly amusement establishment in the form of Disneyland. It therefore should not have been surprising to Disney management and Imagineers that their concept for the Paradise Pier area of Disney's California Adventure that debuted with that park in 2001, was greeted criticism from many Disney theme park enthusiasts. Bright, colorful and clean, the area captured the nostalgia and thrills of traditional amusement venues while jettisoning the seedier
elements long associated with such places. Much in the way Main Street U.S.A. is an idealized manifestation of turn-of-the-century American life that skillfully eliminated the saloons and muddy thorofares common to small towns of that era, Imagineers cleaned up and re-imagined the amusement pier in the same manner. What was formerly without theme became a theme unto itself. It is a concept not entirely without controversy; acceptance is generally contingent upon the level of nostagia a given individual feels for the amusement park dynamic. Most visitors to Paradise Pier take no offense. Others reject it out of hand, citing the very overused and often intangible notion of Walt Disney's half a century removed disapproval.The style and design of amusement establishments is in many ways an architectural cousin to California Crazy, which we featured in an earlier Roadside Disney article. Though programmatic architecture is most closely associated with roadside landscapes, it had a parallel evolution in amusement park settings where its often outlandish designs were generally more appropriate. In Pinocchio, Pinocchio and Lampwick sojourn to a pool hall that exists in the form of a giant-sized eight ball. The Venice Pier-inspired background from the shorts features a sphinx facade. Paradise Pier's Orange Stinger swing ride is enclosed in oversized citrus fruit.
Departments:
Roadside Disney
Friday, March 14, 2008
Crazy About Movies
Leonard Maltin has long been one of my heroes and role models. His cartoon history tome Of Mice and Magic opened up the world of classic Hollywood animation to me some twenty five or so years ago, and he's one of the very few film critics I feel I can trust for fair and insightful reviews. His participation in the Disney Treasures DVD series is but one of many reasons to elevate him to Hollywood sainthood.So it should come as no surprise that I heartily and enthusiastically recommend his latest book Leonard Maltin's Movie Crazy. Collecting the very best of his quarterly newsletter that is a veritable cornucopia of movie history, star interviews and Hollywood ephemera, the book is a page turner of the highest magnitude. And lest you think I veer off topic from " . . . the Many Worlds of Disney Entertainment," Maltin frequently touches on Disney-related material. Especially notable is Chapter Four which features the article "The Women of Ink and Paint," a wonderful interview with Betty Kimball and Marie Johnston. It is a fun, accessible read and hopefully the first of many future volumes that will continue to collect the best of Maltin's Movie Crazy efforts.
Departments:
News and Reviews
Thursday, March 13, 2008
Lost Imagineering: Space
Over twenty years before the current Mission: Space attraction was realized, concepts were drawn for a space-themed pavilion that would have debuted sometime during EPCOT Center's first decade of operation. Much grander in both scope and design, the centerpiece of the pavilion would have been a simulated journey on board a "huge interstellar space vehicle."
Departments:
Lost Imagineering
Wednesday, March 12, 2008
Snapshot: Disneyland! - Heavenly Music from Club 33
One last Snapshot! from Disneyland before we return to a more normal routine of posting.Lillian Disney commissioned the construction of this beautiful harpsichord for Club 33 in New Orleans Square. The hand-painted scene on the underside of the lid depicts a 19th century view of New Orleans.
Departments:
Snapshot Disneyland
Tuesday, March 11, 2008
Snapshot: Disneyland! - West Coast Muppets
The Muppet*Vision 3-D attraction can be found at both Disney's Hollywood Studios and Disney's California Adventure, but the two venues share little in common in terms of exterior and queue line theming. One of the funnier elements to be found at the west coast incarnation is The Great Gonzo's Catapult of Doom.
Departments:
Snapshot Disneyland