Wednesday, September 09, 2009

Vinyl Magic: The First Official Album

Today it's common to find yourself in a shop at Walt Disney World or Disneyland and be confronted with a variety of music Compact Discs all themed to a particular facet or aspect of your visit to the park: there are Magic Kingdom Event CDs, Haunted Mansion CDs, and of course the ubiquitous "Official Album of the Walt Disney World Resort". Today these 2 CD sets are well produced, high quality source audio presented just for the occasion.

Music to remind you of your visit to a Disney theme park has always more or less been a part of the theme park experience, as early as the early days of Disneyland when 78 records were distributed through Mattel on durable cardboard about "Your Trip to... Disneyland! (On Records)", or the seminal if hokey "Walt Disney Takes You to Disneyland" LP from 1955. Later this evolved to include such full length long playing records like "Walt Disney's Enchanted Tiki Room" with the full show on one side and an audio rendition of the Jungle Cruise on the other side with Thurl Ravenscroft as your skipper, or the full-show Hall of Presidents LP from 1971.


The first time the now-venerable term "The Official Album of..." appeared was in 1980, on this 12 inch long playing record which includes such classic tracks as "Grim Grinning Ghosts" from the Haunted Mansion, as well as some more obscure items like a track from "The Blue Grass Boys" who once haunted the eastwardly portion of Frontierland at the Magic Kingdom. It's really a compilation of a variety of different, already published material, culling tracks from records like the 7-inch "Main Street Electrical Parade Picture Disc", "Walt Disney World's The Hall of Presidents", "Walt Disney Productions' America Sings", and others.

But it is a uniquely satisfying musical experience, and one of the few park music overviews which was made widely available on vinyl record. The recordings are well chosen and some have become conventions of such releases - such as choosing, for example, the singing busts music loop to represent The Haunted Mansion, which continues to this day. There is a satisfying medley of the sounds of Main Street and a fairly satisfying condensation of Country Bear Jamboree into a few minutes on side one and America Sings on side two. There is even a snippet of the very end of the Hall of Presidents to bring out the record on a fairly strong note, itself a snippet taken directly from the 1978 4-LP set "The Magical Music of Walt Disney".


Side One:
Main Street Electrical Parade
Pirates of the Caribbean
The Music of Main Street
- The Dapper Dans
- The Saxophone Quartet
- The Main Street Pianist
The Enchanted Tiki Room
The Blue Grass Boys
Country Bear Jamboree

Side Two:
The Disneyland Band
It's A Small World
The Steel Drum Band
The Haunted Mansion
The Royal Street Bachelors
America Sings
The Fife and Drum Quartet
The Hall of Presidents - Mr. Lincoln

A lot of this material is culled from a fairly obscure little 1973 picture disc called A Musical Souvenir of Walt Disney World's Magic Kingdom, an impressive looking but fairly dull compilation of tracks performed by the various park musicians of the day:


Side One:
1) The Walt Disney World Band - Walt Disney Medley
a) Hi To You
b) Zip-A-Dee-Doo-Dah
c) Whistle While You Work
2) The Dapper Dans - The Coney Island Washboard
3) The Saxophone Quartet - Medley
a) Minnie's Yoo Hoo
b) Hurry
4) The Main Street Pianist - Maple Leaf Rag
5) The Pearly Band - Mary Poppins Medley
a) A Spoonful of Sugar
b) Chim Chim Cheree
c) Supercalifragilisticexpialidocious
6) The Banjo Kings - Swanee River
7) The Fife and Drum Corps - Medley
a) Liberty Tree
b) British Grenadiers
8) The Kids of the Kingdom - I Love a Parade

Side Two:
1) The Town Band - Mickey Mouse March
2) The Tavern Singers - Medley
a) How Great is the Pleasure
b) To Our Musical Club
3) The Polka Band - Snow White Medley
a) Heigh-Ho
b) Whistle While You Work
4) The Blue Grass Boys - Tennessee
5) Mariachi Chaparral - Guadalajara
6) The Steel Drum Band - Adventureland Jump
7) The Walt Disney World Band - It's A Small World

As much as "The Official Album of Walt Disney World / Disneyland" reminds us of a simpler time in the Company's history when the two castle parks were her primary offering to us, the "Musical Souvenir" album takes us back even further, to days when very little of the park's in-house entertainment was pre-recorded, organized, or even planned. Costumed characters used to wander in and out of areas at will, and it wasn't an uncommon sight to see a lone musician or two wandering about, spreading the simple pleasure of live music. This is one thing sorely lacking in the parks today.

"The Magical Mystery Tour is coming to take you away!"

A handful of first year performing groups are missing from the lineup - notably absent is Karen Anders and Tommy Russell, who performed at the Mile Long Bar, and a small nautical trio who performed near 20,000 Leagues Under the Sea. Many of these groups undoubtably consisted of the same people, who then would go on to change clothes and put in appearances at the Golf Resort, or The Contemporary, or Fort Wilderness. The fate of many of these acts is fairly unknown, and photographs are even less common. The Steel Drum Band became known as J.P. and the Silver Stars and even was relocated to Disneyland for some time (the bandstand atop the Jungle Cruise queue was built for them) and some of the original musicians from this group perform in Animal Kingdom today. The Fife & Drum Corp - The Ancients - moved to EPCOT Center in 1982, and brought the Tavern singers along with them to become The Voices of Liberty. The Banjo Kings relocated out of Liberty Square and performed on Main Street in the late 80's, and the Saxophone quartet was reborn many years later, in a fashion, as today's "Toontown Tuners".


Perhaps best of all, better than the performances (by far..), is a little blub on the bottom of the LP sleeve, explaining who all of these groups are that we're having a Musical Souvenir of.

"THE WALT DISNEY WORLD BAND: This band of on-the-go musicians provides Magic Kingdom guests with plenty of Sousa marches, turn-of-the-century oldies, Disney classic favorites, and humorous arrangements of today's top show tunes. THE DAPPER DANS: These four 'happy men of Main Street' can be found in the shops and on the streetcorners singing your favorite barbershop melodies. THE SAXOPHONE QUARTET: (Keystone Kops) Dressed in nostalgic costumes of the 1920's, these talented saxophonists are ready for a musical chase down Main Street USA just when you least expect it! THE MAIN STREET PIANIST: Whether playing your favorite ragtime tune or leading a sing-along, this piano player is always adding to the happy mood of Walt Disney World's guests. THE PEARLY BAND: This versatile sextet from 'Mary Poppins' is forever ready with a fun treatment of a Disney classic while strolling through Fantasyland. THE BANJO KINGS: Sounding much the same as the original banjo 'pickers' of the 1800's, this duo takes guests back to those good old days on the riverboats. THE FIFE AND DRUM CORPS: Providing the authentic sounds of 1776, Walt Disney World's fifers and drummers give visitors to Liberty Square the feeling they are sharing a famous moment of American History. THE KIDS OF THE KINGDOM: This lively group of young singers entertains Tomorrowland guests with exciting production numbers and the latest hit songs. (Author's Note: THE WORST!!!!!!!)

THE TOWN BAND: The butcher, the baker, and the candlestick maker all get together for some musical fun in Town Square. THE TAVERN SINGERS: Dining at Magic Kingdom restaurants is also a listening pleasure as these delightful voices sing a merry catch. THE POLKA BAND: It's always dance-time in Fantasyland when these 'old-world musicians' play your favorite polkas, waltzes, and schottisches. (Author's Note: you all have a favorite schottishe, right?) THE BLUE GRASS BOYS: Foot-tappin' mountain music has never sounded better than what you hear from this group in Walt Disney World's Frontierland. MARIACHI CHAPARRAL: Guests find themselves 'south of the border' when enjoying the music and songs old old Mexico performed by these authentic Mariachis. THE STEEL DRUM BAND: The energetic performances of this top Adventureland group of entertainers are much too captivating to be forgotten."
"Why? Because we like you!"

These two records, although now obviously out of print, are common enough finds on the secondary market, and provide enough entertainment and historical interest to make them worth seeking out for those of us who still enjoy dragging needles across slabs of plastic to make music.

Monday, September 07, 2009

Make a Wish on Wishing Stars

We have long been a fan of the work of Greg Maletic. We have in the past featured Greg's beautiful attraction posters here on 2719 Hyperion, and also happily referred readers to his well-written, insightful articles on Laughing Place. Greg just recently unveiled his latest project: Wishing Stars, a Disneyland GPS-based game that is now available for the iPhone.

Greg's professional resume includes software design, illustration and game design. He married all these skills to his passion for Disney and Disneyland and Wishing Stars was the result.

Greg explains the inspiration behind Wishing Stars:

Wishing Stars started out not as a game, but as an app that would let Disneyland visitors automatically send Twitter and Facebook updates to friends, letting them know what they were doing at the park: riding "Pirates of the Caribbean," attending the fireworks show, and so on. I got pretty far with that concept but was sidetracked by what was supposed to be a minor aspect of the app: "unlockable" features. Just like a video game, if certain special goals were met, the app would gain new abilities. I started devising little quests you'd have to go on to enable these new features in the app. But it wasn't long before these quests seemed more interesting to me than the app itself. So the concept changed: I was now working on a game, one that utilized the GPS in the iPhone to let users uncover hidden treasure at Disneyland.

For inspiration I took a look at other GPS-based games for the iPhone. Most are sprawling, open-ended, city-based adventures like FourSquare and GoWalla. In these games, a “game player” sets a GPS tag for a geographic location like a restaurant or dance club; other game players visit that location later and get a virtual award, typically points or badges. Calling these "games" isn't quite accurate: though they employ game concepts, they're far more open-ended and abstract than any traditional video game. What I envisioned was tighter; more focused. Like "Super Mario World," I wanted there to be a beginning, middle, and end to the game. Like "Myst," I wanted the game to have a puzzle or mystery feel, something beyond "go to this spot and earn points." I wanted a narrative, albeit a simple one; I wanted people to feel that they'd stumbled onto something remarkable lurking just below the surface of a place they'd been to many times before.

After many visits to Disneyland, coding and testing while lugging around my laptop and iPhone, the first beta version of the game was completed in June 2009. In line with that "mystery adventure" feeling, the game didn't present much context. You'd go to the park, the app would give you a clue...and that was it. That first clue would lead to another clue, and another...until a story was revealed bit by bit. I loved this idea: the whole experience would seem very "real" in that you didn't know where it was going and when it would be over.

But there was a problem. When people come to Disneyland, they're coming to ride rides, meet Mickey, and watch parades. No matter how great Wishing Stars would be, my game would be secondary. (In the battle between what my game was telling a guest to do and what their 5-year-old was telling them to do, I knew my game was going to lose out.) I couldn't distract from a guest’s day at Disneyland; I had to supplement it. For similar reasons, the game had to be scalable. My original plan required gamers to play Wishing Stars for hours; now, if a guest only had time for a 15-minute experience, the game would need to provide that guest with a 15-minute experience. Instead of being one massive Quest to uncover a hidden Wishing Star, the game became a dozen or so tinier Quests, each at a skill level ranging from "Easy" to "Ultimate."

Beyond the gameplay, the other critical piece of the puzzle was the user experience. Since the target audience for the game was much broader than traditional video game players, the game had to be drop-dead simple to operate. And since Disneyland guests are used to highly-themed experiences, the game had to feel like an authentic Disney experience (though not to the point where there’s any confusion about where the game comes from—it’s not a Disney product, after all.) The graphics were perhaps the easier to problem to solve, by going with a faux-medieval look that reads “fairy tale” without being explicitly “Disney.” Making the user experience as simple as possible was a continual challenge, but the model I used was Nintendo. Their “Super Mario World” games offer intricate experiences tailored to a broad audience. Asking myself, “what would Nintendo do?” in any predicament offered up a good solution. Based on feedback received so far, Wishing Stars is both fun and exciting…and no doubt the experience will improve over time as we learn more about this new gaming format.

Wishing Stars is available for purchase at the iTunes Store. For more information, check out the official Wishing Stars site at wishing-stars.com.

Monday, August 31, 2009

Discovering Disneynature's earth

earth, the initial offering of the Disneynature imprint, is truly a True-Life Adventure for the 21st century. It successfully marries the charm and wonder of Walt Disney's mid-20th century groundbreaking nature documentaries with current filmmaking techniques and innovations.

I unfortunately missed earth when it premiered in movie theaters this past spring. But happily, the just released Blu-ray Disc provides a in-home experience to rival just about any theatrical venue.

A joint production of Disney, Discovery Channel and the BBC, earth successfully distills footage from the acclaimed television series Planet Earth into an entertaining ninety minutes that in many ways distinctly brings to mind the film's True-Life predecessors. James Earl Jones provides a narration that is immediately reminiscent of Winston Hibler, the very memorable voice behind the original True-Life Adventure series. Like Hibler before him, Jones effectively injects enough charm and humor into his efforts to insure the interest of even the youngest of the film's viewers. By loosely following the travels of three separate mother-offspring animal sets (polar bears, humpback whales and elephants), the film provides a degree of storytelling connectivity both entertaining and necessary.

Visually, earth is spectacular to say the least. It is the perfect showcase for Blu-ray technology and high definition televisions. Especially impressive are the filmmakers' uses of aerial photography and time-lapse effects that, in a high definition presentation, are simply breathtaking.

Disc special features include a making-of feature and an interesting, but still somewhat insubstantial interactive menu screen that can be enhanced and updated by means of internet connectivity.

Though the film is essentially an abridgment of the Planet Earth series, it can effectively stand on its own merits, or otherwise serve as an introduction to that clearly more extensive production. It is a laudable beginning to the Disneynature brand and a worthy successor to Disney's True-Life Adventure legacy.

Friday, August 28, 2009

The Art Corner: "How to Draw Jiminy Cricket"


Thanks to Ken Storms for generously providing the images. Visit Ken online at:
Up next: How to Draw Donald Duck.

Tuesday, August 18, 2009

Behind the Walls of Hollywood Studios


But just not the same Hollywood Studios you may have been thinking of.

Nearly seven decades ago, Walt Disney and his talented staff of animators created a place called Hollywood Studios that served as the setting for the 1939 Donald Duck cartoon, The Autograph Hound. I have frequently noted that many of Disney’s animated shorts are windows to the popular culture of bygone days, and The Autograph Hound is very distinctly a snapshot in time of Hollywood during its golden era.

The hallmarks of this Donald Duck vignette are the numerous celebrity-inspired characters that were created to populate the fictional movie studio that Donald gate-crashes in search of autographs.

The first “celebrity” that Donald encounters within the walls of Hollywood Studios is the then well known character actor Henry Armetta. Famous for his ethnic-Italian personas, he was an almost constant presence in films during the era, appearing in thirteen films over the course of 1938-1939 alone. Next Donald encounters a mischievous Mickey Rooney who, unlike Armetta, achieved enormous fame and still enjoys a film career, now some seventy years later.
The cartoon’s only other surviving caricature is Shirley Temple. A precocious child actress, Temple was one of the brightest stars in Hollywood when The Autograph Hound was produced and released. In the 1935 movie The Little Colonel, her dancing skills were showcased when she and costar Bill “Bojangles” Robinson famously tap dance up and down a staircase. Temple is similarly dancing on stairs when Donald collides with her in The Autograph Hound.

While Shirley Temple’s fame extended far, far beyond the end of her film career, the Ritz Brothers and Sonja Henie have somewhat faded into Hollywood obscurity and are little remembered now in the 21st century. Like Temple, they were featured prominently in the short, sharing extended interactions with Donald Duck.

Al, Jimmy and Harry Ritz were a trio of brothers famous for their synchronized dancing, slapstick comedy and celebrity impersonations. They made the leap from stage and vaudeville productions to movies in the mid-1930s. They were reaching the peak of their fame at the time Autograph Hound was in production. 20th Century Fox headlined them in a number of films, starting with Life Begins in College in 1937.

Henie catapulted to fame in the late 1920s when she took the figure skating sport by storm. From her Wikipedia entry:

Henie won the first of an unprecedented ten World Figure Skating Championships in 1927 at the age of fifteen, and her first Olympic gold medal the following year. She also won six consecutive European championships. She is credited with being the first figure skater to adopt the short skirt costume in figure skating, and make use of dance choreography. Her innovative skating techniques and glamorous demeanor transformed the sport permanently and confirmed its acceptance as a legitimate sport in the Winter Olympics.

Henie signed with Fox in 1936 and starred in a string of successful films through the mid-1940s. The Autograph Hound was actually the second time that Henie was paid homage to in a Disney Cartoon. Released earlier in 1939, The Hockey Champ features an ice skating Donald Duck doing a brief impersonation of the star, complete with her trademark curly hair and long, dark eyelashes.

While these stars were featured in extended sequences with Donald, the bulk of the cartoon’s celebrity cameos are found in a fast paced montage near the end of the film. In a little more than thirty seconds, there is a total of twenty star caricatures that flash across the screen:Screen legends Greta Garbo and Clark Gable share a passionate embrace, despite their well known and often public statements that expressed a very clear and mutual animosity.

Mischa Auer, Joan Crawford, Groucho Marx and brother Harpo, and ventriloquist dummy Charlie McCarthy, although his right hand man Edger Bergen is noticeably absent. The pair would eventually appear in Disney's feature film Fun and Fancy Free.

Eddie Cantor, Katherine Hepburn, Slim Summerville, Irvin S. Cobb and Edward Arnold.

Hugh Herbert, Roland Young, the long-censored Stepin Fetchit, and big mouths Joe E. Brown and Martha Raye.

Three appearances are notable in the fact that the personalities are featured in roles they were famous for when the cartoon was released in 1939. Bette Davis is garbed as her character from the 1938 film Jezebel, for which she was awarded a Best Actress Oscar. Lionel Barrymore appears as his character of Dr. Gillespie from the series of Dr. Kildare movies that were then just getting underway. Lastly, Charles Boyer is in his role of Napoleon Bonaparte from the 1937 film Conquest.

One final odd and interesting detail from the cartoon--when Donald collides with a painted backdrop that ultimately bounces him toward his collision with Shirley Temple, the set is identified with a sign that reads The Road to Mandalay. This was at one time the working title of what would become the first of the famous "Road" pictures that starred Bing Crosby, Bob Hope and Dorothy Lamour. Originally offered to George Burns and Gracie Allen, and then to Fred MacMurray and Jack Oakie, it eventually evolved into The Road to Singapore and arrived in theaters in March of 1940, some six months after The Autograph Hound premiered.


Images © Walt Disney Company

This article originally appeared on 2719 Hyperion in September 2007.

Sunday, August 16, 2009

The Art Corner: "How to Draw Chip and Dale"

2719 Hyperion has happily gained some notoriety for its previous coverage of the Art Corner at Disneyland. In that regard, reader and animation art collector Ken Storms has sent us some terrific scans of a few of the How to Draw series of booklets that were once sold at the Art Corner.

First up, How to Draw Chip and Dale:


Thanks again to Ken Storms for generously providing the images. Visit Ken online at:
Up next: How to Draw Jiminy Cricket.

Sunday, July 05, 2009

Ad Astra Per Aspera

I have long celebrated and chronicled Disney-related futurism here at 2719 Hyperion. Connecting the Disney dots between the 1939 World's Fair, the Tomorrowland television episodes and ultimately Walt Disney's own vision of the future embodied in his plans for EPCOT, has been one of my more consistent passions over the past couple of decades. And it is also a passion that extends beyond Disney relevance; I continue to be fascinated and intrigued by the nostalgic futurism that became a significant part of 20th century popular culture.

So it is in these contexts that I experienced such joy and excitement upon discovering Brian Fies' wonderful graphic novel Whatever Happened to the World of Tomorrow? It was as if Fies had channeled so many of my passions--the '39 Fair, comic books, Disney and the space program, just to name a few--into 200 beautifully illustrated pages that chronicle the birth, death and potential rebirth of forward-thinking idealism.

Fies tells the story of a father and son who enthusiastically visit the 1939 New York World's Fair, and are introduced to The World of Tomorrow--television, Elektro the robot, Futurama--just to name a few of its many wonders. Buddy and Pop readily embrace the Fair's idealistic message; Buddy through the wide-eyed wonder of a child, his father through a more grounded view of the necessity of hard work and intelligence.

Fies then employs an odd yet ultimately ingenious storytelling device. Each chapter of the story takes place in a subsequent decade, progressing through the 1940s, 1950s, 1960s and 1970s. These chapters continue the story of Buddy and Pop as they witness the evolution of the World of Tomorrow, but the pair age slower than the passage of time. Buddy begins in 1939 as a young boy of ten or so, but by 1975 is still a teenager straining at the boundaries of their father-son dynamic. All the ideals, hopes and dreams of three separate generations become encapsulated in Buddy and Pop's time-displaced half century journey.

Accompanying each of these chapters is a mock comic book that features the adventures of Commander Cap Crater and his young sidekick, the Cosmic Kid. These two characters are thinly vieled four-color incarnations of Buddy and Pop, and similarly journey through the decades, with each era's comic book brilliantly reflecting that time frame's comic book culture. The publisher creatively delivers these pages via halftone-dot newsprint.

Walt Disney is mentioned throughout, most prominently during the 1955 chapter where Fies correctly gives the Disneyland television program its due for bringing the notion of space exploration prominently into the public eye. Disney's death, and his unrealized dream of EPCOT is mentioned in the 1975 chapter, a vignette that summarizes the cynicism and cultural failures that ultimately squelched much of the forward thinking idealism that Buddy and Pop had previously embraced. Similarly, Commander Cap Crater retires his comic book when confronted with a reality that undermines the very principles of a brave and noble journey into the future.

But Fies does not dwell on futures lost. His concluding chapter jumps to a not-too-distant future that is both idealistic and realistic, bringing Whatever Happened to the World of Tomorrow? to both a happy and satisfying conclusion.

If Disney's original EPCOT film gave you goosebumps, or if you ever emerged excited and energized after riding Spaceship Earth or Horizons at EPCOT Center, you will no doubt be similarly thrilled and motivated by Brian Fies amazing journey across the 20th century. It is a hopeful, happy vision, and one I intend to revisit many times in my own world of tomorrow.